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Class ElderMods

Generator for all mods that are possible of the item is an Elder item

Hierarchy

Index

Constructors

constructor

Properties

mods

mods: Mod[]

Methods

applicableTo

  • applicableTo(item: Item): ApplicableFlags

applyTo

chooseMod

  • chooseMod(container: Item): Mod | undefined
  • Parameters

    Returns Mod | undefined

getAvailableMods

  • getAvailableMods(): Mod[]
  • returns a copy of #mods

    we can stick with a shallow copy since Mod are supposed to be immutable

    Returns Mod[]

isApplicableTo

  • isApplicableTo(container: Item, whitelist?: string[]): boolean
  • Parameters

    • container: Item
    • Default value whitelist: string[] = []

    Returns boolean

isModApplicableTo

isModSpawnableOn

modsFor

  • returns mods that could appear on the given item if it is a Elder influenced item. Ignores maximum number of possible mods.

    Parameters

    • item: Item
    • Default value whitelist: string[] = []

    Returns Array<GeneratorDetails<Mod>>

rollMod

  • adds a mod from chooseMod ignoring if it's applicable

    Parameters

    Returns Item

spawnweightFor

  • spawnweightFor(mod: Mod, container: Item): number | undefined
  • Parameters

    Returns number | undefined

Static build

  • Parameters

    Returns ElderMods

Static buildMods

  • Parameters

    Returns Mod[]

Static isElderMod

  • Parameters

    Returns boolean

Static modFilter

  • Parameters

    Returns boolean

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